For each setup he receives one of the new event cards. In the expansion, each player has the opportunity to gradually build up his castle in exchange for gold and raw materials within his turn. The game board is about 50% larger and a new map with separate island tiles and pirate fields is added. On the one hand, the home island is being expanded to include a new area in which a castle and houses for aristocrats can be built, and the ships can be equipped with cannons. This expansion brings numerous new game elements with it. Furthermore, the interaction between the players is completely absent, which means that one can decide to want to achieve a certain combination of victory conditions and can thus win without paying attention to the other players. Not every victory condition can be achieved by all players, as the number of special buildings and the various island tiles are limited.Įven if there are relatively many possibilities of action, the game sequence repeats itself very quickly. Place 3 aboriginal tiles on the home island.Create 4 additional production buildings on the home island.Turn 3 residents of the home island into merchants.The game ends when a player has met three of the following five win conditions: If, after looking at an island tile, the player decides to actually use it, he removes his ship from the game board.
Finally, treasure chests with gold and resident upgrades can also be found under the island tiles. The player can place up to 3 of these on his home island, whereby each tile reduces the cost of raw materials to be purchased by 1 gold. Furthermore, there are occasional indigenous people on the island cards. If the number of the production building is rolled in the following rounds, the player has the choice between the old and the new raw material. These can be created above the existing production buildings. There are different things on these island tiles: Most often there are production buildings for raw materials, where you can also find the higher-value goods tobacco and spices, which are necessary for the development of the inhabitants to higher levels. This extra building can increase the selling price of goods as well as the range of the ships.įinally, the player moves his ship as far as other players are playing and, under certain circumstances, reveals island tiles. New residents, on the other hand, are worthwhile for another reason: from the fourth inhabitant on, the player gets an extra building for each additional one. For example, pioneers only pay 1 gold each for wood, bricks and tools, the player receives 2 gold for each unit of fabric that is sold to a settler. Upgrading residents has the advantage that better goods can be sold to them for more gold. Trading with one another is not permitted.
Then the player can either build new ships, settle new inhabitants for raw materials, upgrade already settled inhabitants, sell raw materials to inhabitants and buy a maximum of 2 raw materials for 6 gold each from the bank. The number rolled determines the raw material yields for all players everyone receives the raw material that is produced in his production building with the corresponding number if he rolls a 6, the dice must be rolled again for a special event (pirates, fire or a profitable year). The players take turns in their turn your turn first rolls the dice. In the middle is a game board with an island world with several hidden islands, one ship per player and a bar that shows the gold level of the other players. Furthermore, there are already two residents on the home island, a pioneer and a settler. Each production building on the home island is assigned a number between 1 and 5 these numbers differ from player to player.